EVENT DATES

.Saturday 30th June & Sunday 1st July 2018

.Qualifying Session : week before the event
.Races : from Saturday 30th June 14.00 to Sunday 1st July 14.00*
*Note: ODS LMC uses GMT/UTC +1 as a reference time (visit http://www.timeanddate.com/worldclock/timezone/utc1 to find your own time according your country)

 

SIM, MODS & TRACK

.Simulation: rFactor 1
.Mods: Old Drivers Spirit LMC Blender (including Historix 1.96 / WSC70 / DRM 2.0B / VLM GTPC)
.Track: Circuit de la Sarthe

 

TEAMS

.Event reserved to 13 teams
.Teams are composed of 3 to 6 drivers
.3 driverds per team maximum in a same grid race

 

DRIVERS & InGame Names

.The use of real names is MANDATORY
.InGame names must be your real name like “Louis Durand
.Abbreviations or any fancy nicknames are not allowed (“LouisD47“)
.Team tags [XXX]yourname will be defined and used during the event qualifying and race sessions (3 letters maximum)
(exemple: [ODS]Louis Durand)

 

CARS SELECTION

.You can choose any cars amongst the elligible cars in the grid you’re competing
.Choice is restricted to one identic car, in the same team and the same grid*
.You can change cars between races
.Cars choosen by the organizers to compete together into the same grid are composed of more or less 6 different chassis from various car brands
.Level of performances are choosen with best equity and especially without deteriorating the original mods specifications (Eventually, some updates could be made to equal cars performances)

*Note: Example of Valid Team composition for Grid 2: Driver A = Ferrari 250 GTO | Driver B = Aston Martin DB4 | Driver C = Shelby Cobra
Non Valid Team composition for Grid 2:  Driver A = Aston Martin DB4 | Driver B = Aston Martin DB4 | Driver C = Shelby Cobra

 

PERSONAL SKINS or DEFAULT SKINS?

The rFactor mods used offer enough car skins but if you want to wear your team’s colors
.We encourage “classic” orientated skins
.No fancy colors
.Previous edition winning team will receive prior numbers from #1 to #6
.Other teams will have number set as registration are confirmed, and as following :
2nd registered Team : #11, #12, #13, #14, #15, #16
3rd Team : #21, #22, #23, #24, #24, #25
4th Team : #31, #32, #33, #34, #35, #36 and so on…

 

QUALIFYING SESSIONS

.Qualifying sessions for all grids will take place before the event
.2/3 of the grid, 26 spots are to distribute
.We will only record the TWO best laptimes (per team & grid) to set each grids starting orders (13×2=26 spots)
.We define team spots here, not specific driver nor specific cars spots
.Qualifying spots will remain the same in each grid throughout the whole event
.Gridspots can be shared between teammates on request to the organizer
.If not qualified, you’ll be randomly put at the back of the field

 

RACE DETAILS

.20 races will take place during a 24 hours period of time
.Race duration is timed to 45′ minutes or equivalent number of laps (+/- 190 laps & 2600 kilometers in total!)
.Multipliers are set to Tyres x2 / Fuel x1
.Driving Cameras : Cockpit only / No Swingman
.30 minutes will separate each races (Break times are subjected to change if the event is running delayed)
.Warm-up is free in between races
.Some races are subjected to results multiplier
.It’s not mandatory to enter all grid races with 3 cars/drivers
.The maximum number of cars on track is up to 39
.Maximum of 3 cars per team per grid

.Some mods will require a pit stop in order to complete the race. In other conditions pitstops is up to your discretion
.No driver swaps during the event
.The event respects day/night conditions
.Night time conditions “in Game” will start around 7PM and will finish approximatively around 5AM
.Headlights are obviously mandatory for night racing.
Make sure you mapped a button on your wheel or keyboard to switch them “on” when needed They can also be used in case of lapping cars and prevent for you arrival and overtake maneuver. Do not abuse in that case.

 

WARM-UP

.In between grid races, 15 minutes of warm-up session are set-up
.You’re free to practice before race start

 

GRIDDING PROCEDURE

.Each driver will have 30seconds to place his car on the starting grid once the racing server will roll from Warm-Up to Race session.
.Any driver not gridding his car within the 30 second time limit must start the race from the pit-lane and wait at the “red” light at pit exit lane.
.When the field of competitors will reach 1st sector’s end, the driver will be able to start when light goes “green”

 

STARTING PROCEDURE

.Standing start or rolling start depending on the grid
Grid 1, 2 & 3 = Standing Start / Grid 4, 5, 6 & 7 = Rolling Start
.”Standing Start” countdown to the start will be signified by the illumination of red lights. After a short delay, the lights will turn green, signifying the start of the race
.Any motion by a car prior to the display of the green lights may be viewed as a jumped start and result in a Stop&Go or Dirve Through penalty automatically set by the game
.There won’t be any “Restart”

 

RESULTS & AWARDS

.Top 26 of each race will score points
.Only the best 2 cars (out of 3) per team will receive points
.The total addition of points after 20 races will determine the winning team
.There is no “Joker” race
.To score points you will have to finish the race you entered and raced 75% of it
.The system used by Simjunkies employs the rFactor files to record your times and results
.Liveracers.info will be also used as a backup solution
.Results will be “provisionally” updated after each race and give immediately a printout of overall results.
Note: As the event is free, there is actually nothing to win except the right to come back the next year to defend your title

 

POINTS SYSTEM

1st: 35pts
2nd: 32pts
3rd: 30pts
4th: 28pts
5th: 26pts
6th: 24pts
7th: 22pts
8th: 20pts
9th: 18pts
10th: 17pts
11th: 16pts
12th: 15pts
13th: 14pts
14th: 13pts
15th: 12pts
16th: 11pts
17th: 10pts
18th: 9pts
19th: 8pts
20th: 7pts
21st: 6pts
22nd: 5pts
23rd: 4pts
24th: 3pts
25th: 2pts
26th: 1pt

 

*All these regulations are provisional. Grids, Elligible cars and timelines could be updated.