.Main Event : Saturday 30th June & Sunday 1st July 2018 .Qualifying Session : week before the event .Races : from Saturday 30th June 14.00 to Sunday 1st July 14.00* *Note: ODS LMC uses GMT/UTC +1 as a reference time (visit http://www.timeanddate.com/worldclock/timezone/utc1 to find your own time according your country)
SIM, MODS & TRACK
.Simulation: rFactor 1 .Mods: Old Drivers Spirit LMC Blender (including Historix 1.96 / WSC70 / DRM 2.0B / VLM GTPC) .Track: Circuit de la Sarthe
.Event reserved to 13 teams .Teams are composed of 3 to 6 drivers .3 drivers per team maximum in a same grid race
DRIVERS & InGame Names
.The use of real names is MANDATORY .InGame names must be your real name like "Louis Durand" .Abbreviations or any fancy nicknames are not allowed ("LouisD47") .Team tags [XXX]yourname will be defined and used during the event qualifying and race sessions (3 letters maximum) (exemple: [ODS]Louis Durand)
.You can choose any cars amongst the elligible cars in the grid you're competing .Choice is restricted to one identic car, in the same team and the same grid* .You can change cars between races .Cars choosen by the organizers to compete together into the same grid are composed of more or less 6 different chassis from various car brands .Level of performances are choosen with best equity and especially without deteriorating the original mods specifications (Eventually, some updates could be made to equal cars performances) *Note: Example of Valid Team composition for Grid 2: Driver A = Ferrari 250 GTO | Driver B = Aston Martin DB4 | Driver C = Shelby Cobra Non Valid Team composition for Grid 2: Driver A = Aston Martin DB4 | Driver B = Aston Martin DB4 | Driver C = Shelby Cobra
PERSONAL SKINS or DEFAULT SKINS?
The rFactor mods used offer enough car skins but if you want to wear your team’s colors .We encourage "classic" orientated skins .No fancy colors .Previous edition winning team will receive prior numbers from #1 to #6 .Other teams will have number set as registration are confirmed, and as following : 2nd registered Team : #11, #12, #13, #14, #15, #16 3rd Team : #21, #22, #23, #24, #24, #25 4th Team : #31, #32, #33, #34, #35, #36 and so on...
.Qualifying sessions for all grids will take place before the event .2/3 of the grid, 26 spots are to distribute .We will only record the TWO best laptimes (per team & grid) to set each grids starting orders (13x2=26 spots) .We define team spots here, not specific driver nor specific cars spots .Qualifying spots will remain the same in each grid throughout the whole event .Grid spots can be shared between teammates on request to the organizer .If not qualified, you'll be randomly put at the back of the field
.20 races will take place during a 24 hours period of time .Race duration is timed to 45' minutes or equivalent number of laps (+/- 190 laps & 2600 kilometers in total!) .Multipliers are set to Tyres x2 / Fuel x1 .Driving Cameras : Cockpit only / No Swingman .30 minutes will separate each races (Break times are subjected to change if the event is running delayed) .Warm-up is free in between races .Some races are subjected to results multiplier .It's not mandatory to enter all grid races with 3 cars/drivers .The maximum number of cars on track is up to 39 .Maximum of 3 cars per team per grid .Some mods will require a pit stop in order to complete the race. In other conditions pitstops is up to your discretion .No driver swaps during the event .The event respects day/night conditions .Night time conditions “in Game” will start around 7PM and will finish approximatively around 5AM .Headlights are obviously mandatory for night racing. Make sure you mapped a button on your wheel or keyboard to switch them “on” when needed They can also be used in case of lapping cars and prevent for you arrival and overtake maneuver. Do not abuse in that case.
.In between grid races, 15 minutes of warm-up session are set-up .You’re free to practice before race start
.Each driver will have 30seconds to place his car on the starting grid once the racing server will roll from Warm-Up to Race session. .Any driver not gridding his car within the 30 second time limit must start the race from the pit-lane and wait at the "red" light at pit exit lane. .When the field of competitors will reach 1st sector's end, the driver will be able to start when light goes "green"
.Standing start or rolling start depending on the grid Grid 1, 2 & 3 = Standing Start / Grid 4, 5, 6 & 7 = Rolling Start ."Standing Start" countdown to the start will be signified by the illumination of red lights. After a short delay, the lights will turn green, signifying the start of the race .Any motion by a car prior to the display of the green lights may be viewed as a jumped start and result in a Stop&Go or Dirve Through penalty automatically set by the game .There won’t be any “Restart”
RESULTS & AWARDS
.Top 26 of each race will score points .Only the best 2 cars (out of 3) per team will receive points .The total addition of points after 20 races will determine the winning team .There is no "Joker" race .To score points you will have to finish the race you entered and raced 75% of it .The system used by Simjunkies employs the rFactor files to record your times and results .Liveracers.info will be also used as a backup solution .Results will be "provisionally" updated after each race and give immediately a printout of overall results. Note: As the event is free, there is actually nothing to win except the right to come back the next year to defend your title
1st: 35pts 2nd: 32pts 3rd: 30pts 4th: 28pts 5th: 26pts 6th: 24pts 7th: 22pts 8th: 20pts 9th: 18pts 10th: 17pts 11th: 16pts 12th: 15pts 13th: 14pts 14th: 13pts 15th: 12pts 16th: 11pts 17th: 10pts 18th: 9pts 19th: 8pts 20th: 7pts 21st: 6pts 22nd: 5pts 23rd: 4pts 24th: 3pts 25th: 2pts 26th: 1pt
*All these regulations are provisional. Grids, Elligible cars and timelines could be updated.